Welcome to our reflective journal on ICT. This blog is aimed at sharing not only classroom experiences, but also tips and tools about materials design and useful information technology.
Yesterday, we went to visit The UNL-ATE Hotel to attend Nicky Hockly's talk called "Going Mobile". It was a windy but beautiful evening, the perfect day to be absent from our regular Monday lessons at Brown School.
We met at the conference room and Nicky started to examine how mobile devices and education can help bridge the gap between school and the outside world, bringing together the local and the global. Such a controversial and interesting topic!
As you can see above even our "eco-teacher" Letizia was very interested in the issue! For Nicky, "mobile learning refers to the use of a range of
handheld devices
across a range of contexts, both inside and outside the classroom". Along the workshop, she amused us with a number of classroom activities using mobile devices.
We found the workshop very useful, since students nowadays are using their mobile phones all the time. For us, integrating this kind of devices in the lessons helps to keep students in touch with learning as well as with up-to-date technology. In that way, students can bring knowledge and materials to the lesson that they can not only use outside school, but also inside the classroom.
Finally, before going home, we took a group photograph with the "celebrity". Thank you for sharing your brilliant ideas Nicky! And thank you for the invitation Leti!
Web 1.0 was the beginning of Internet as we know it. Its name stands for
World Wide Web and at the time, people could only look for information, but
there wasn't a great variety of types of interaction like nowadays. On the
other hand, Web 2.0 has a wide range of resources and activities to do on the
net, including teaching tools!
In this day and age, users of the Internet not only look for information
but they also share their work, create their own materials, collect different
data, etc.
The most popular examples of web 2.0 are Twitter and YouTube, among many
others.
Twitter is a real-time network that connects millions of people. YouTube
is the world's most popular online video sharing website. So, the big question is: how could we use them for our teaching purposes?
In Twitter you can search for information. You can publish and share your
own ideas in real time. You retweet and recycle resources that might be
interesting not only for yourself, but also for your followers. In other words,
Twitter is a great way for educators to share information, ideas and
experiences. María Colussa is a great example of an educational use of Twitter.
She is constantly sharing her materials and learning experiences. You can see
it with your own eyes here:
In the classroom students can also profit from Twitter.
They can post information about future deadlines and homework. They can also write
collaboratively in order to create a story or you can create a hashtag (for
example: #thinkingabouteco2) for students to talk about a specific topic. Students
can take pictures of their everyday life and post them on twitter in order to write
a small description and share it with their classmates, and things like that.
YouTube is a different story. It is sorted to show videos from
educational institutions like universities and schools. That’s where we found
The Khan Academy, created by Salman Khan. He has almost 26 millions of students
on line. Khan says that "Khan Academy is on a mission to unlock the world's
potential". In a TED conference in 2011 he said that "students prefer him to be
on YouTube that in person". Here is the Khan Academy Channel on YouTube: https://www.youtube.com/user/khanacademy
In the classroom, we can use YouTube for many purposes.
Students can listen to and watch different videos in order to describe them,
compare or contrast them. They can also use it as a tool to upload their own
videos, that is to say their own creations. And last but not least, to look for
information and interesting channels related to specific topics or learning
purposes.
To sum up, we would like to say that though technology is being used mainly for
communication nowadays, learning and teaching also have their place on the net.
For us, the main purpose in using this technology would be to keep students as curious and stimulated as
possible so that they take every advantage they can of the Web 2.0.
Designing materials may be hard work due to the fact that you need to take into account many factors, like the ones mentioned by Howard and Major in their article "Guidelines Designing Effective Language Teaching Materials" (2005) . The authors highlight the importance of considering, for example, the curriculum and the context, the resources and facilities available, among others.
They also provide us with guidelines to consider when designing English language teaching materials. We think that the most important guidelines are:1- "English Language Teaching Materials should be contextualized" and 2- "English language teaching materials should be attractive". The former refers to making the materials appropriate to the curriculum and the learners’ first language and experiences, and to present topics and issues that are relevant to our students. The latter involves the appearance of the materials, whether they could be reused, and whether they are user-friendly.
So, when designing and creating materials to take to the classroom, we can benefit from what technology offers us. However, when using technology in our classrooms, we should also choose topics which involve our students in the learning process because technology per se does not always guarantee a successful lesson. We can find websites to develop materials and be creative to get our students involved in what they are learning. We should also make our
materials -even the ones we will print to take into the classroom- more user-
friendly, for example by providing enough space for students to write what they need. We also need to assess the possibility of using the same material again in another opportunity. Another
important benefit technology has is that, for example, for many websites you do
not even need to pay for the materials. For all these reasons, we, as future
teachers, consider it relevant to include technology in our lessons. It is
and it will be increasingly present in our lives and in our students’ lives.
What we have noticed is that not only has technology changed the way
learners learn, but also the way teachers teach.
Before leaving behind Practical Work Nº2, we would like to point out how much we learnt from the class presentations .The great variety of works that our classmates designed presented a lot of tools and resources to use when working with Powerpoint and Prezi. (Thank you girls!)
Another important aspect worth highlighting is how we relate our productions to the TPACK and SAMR models. But first, let us define both models! In SAMR, created by Dr. Ruben Puentedura, Ph.D., each letter stands for a level of technology integration (Substitution - Augmentation - Modification - Redefinition). While TPACK, represents the interaction between the Technological, Pedagogical and Content Knowledge in a technology learning environment as explained in the website developed by Dr. Matthew J. Koehler. On the one hand, reflecting on TPACK we have realized that functions (talking about students future holiday plans/socializing their production), vocabulary (verbs related to the activities) and grammar (be going to) were part of the content knowledge we use for this presentation. Pedagogical knowledge was also included along the lesson plan (creating a Powerpoint presentation, brainstorm ideas, watching a video, using online dictionaries, group discussion). And finally, technological knowledge was especially used to select the tools that will make the students profit more from the content. In this case, the main aim was that the students created a Powerpoint presentation while using internet connection to choose pictures or use online dictionaries. On the other hand, we have SAMR model, which is divided into Substitution, Augmentation, Modification and Redefinition. In class, we substituted the typical paper posters for a final presentation with the Powerpoint or Prezi presentation, and by keeping up with technology, we basically motivated students to learn. Internet nowadays helps us to access information around the world, which fosters the students’ intercultural reflection, and it becomes fundamental to the students’ design of the presentations. Technology, then, is used to recreate part of the task and transform the students’ learning; namely starting a process of creating new tasks, once unimaginable. In our case, students were able to socialize their presentations using the LCD projector, which would not be possible using paper and pen. Plus! Students also had to select images from places around the world, which is another task modified and redefined from that of cutting and pasting pictures from magazines.
To conclude, we can say that both models are very useful indeed when designing and creating tasks and activities. Nevertheless, we found TPACK a bit more interesting. Why? Because using that model you can see more clearly whether the three factors involved are well balanced for a particular teaching topic.
If
there is something that is undeniable nowadays, is the fact that technology
surrounds us.
It seems as if teachers have this strong need to innovate in the classroom every day
or students will get bored most of the time. Recently, we did our first practical work in groups and started developing our
own materials with a little help of some websites. We
chose: http://esl-kids.com/ /(ESL-kids) http://learnenglish.britishcouncil.org/en(British Council Learn English)
As teachers-to-be we need to become digitally literate, this refers to our ability to effectively make use of the technologies at our disposal. We are not just talking about a checklist of technical skills, but also about the social practices that surround the use of new media(Nicky Hockly, 2013). There are many websites which provide teachers with interesting activities to take into the classroom and we need to know whether those sites are reliable or not. Some websites offer activities to do online and others give you the chance to create different activities in paper. In order to know if a website is reliable or not, we considered some points to analyze. We had to design two activities using those websites, but what we did first was
to analyze them in order to check the domain, find out who the author is, check
whether the website contains any bias or not, also taking into account the appropriateness
and the relevance, the clarity and accessibility, etc. In this website: "Kent State University" you can find some criteria for evaluating web resources and it also provides a form designed to be used together with those principles.
Once we had all that clear for both websites, we started planning the
activities. Both of them were connected within the same lesson plan. The first
was a design of a set of flashcards in order to introduce the topic and
practice some vocabulary, and then, we decided to play a game which was already
designed in the British Council Website and coincide with the topic.
After doing the practical work, one of the things we realized was the fact
that designing materials for teaching English takes time, but on the other
hand, even if you are not so acquainted with technology, it is not impossible. On
the contrary, if one learns how to use these tools and take advantage of already designed activities , or activities with related topics, it will not be
that difficult.
So, if you are a teacher of English and really want to impress your students, invest some time in analyzing a website, and you will realize that is not
impossible at all!
In his articleDigital Natives, Digital Immigrant, Mark Prensky states that we can differentiate two kinds of people: you can either be a Digital Native or a Digital Immigrant. What does that mean? The first group represents the first generations to grow up with new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. And on the other hand, the later refers to the ones who were not born into the digital world but have adopted many or most aspects of the new technology.
We consider ourselves in the middle,we are not immigrants neither natives, since we were born in an era in which technology was starting to develop. But, now we live in the era in which everything is “smart”, even some house devices.So, as teachers to be we need to consider that our students may be a step beyond us as regards technology. That is the reason why we need to improve our ways to teach and to include new technologies in the classrooms in order to involve students in their learning.
We already shared the useful app “Remind” for a teacher to communicate with her/his students. Another way to improve teaching is to have a group in Edmodo, for example. There they can share videos, images and texts that the students and the teacher find interesting. A way to include technology in the lessons is through many engaging activities provided by different websites, like the British Council.
To conclude, we only want to mention that all these activities, although they are engaging, they all need internet connection to be done. Consequently, you need to make sure that all your students can have access to it , not only some of them.
All in all, we can see that Digital Immigrants can adapt and use technology for their own benefits. Sometimes, this may be more difficult for them than for Digital Natives; but it is possible.
A new and relatively unknown mobile application called Remind has appeared.
Remind is not a game, neither social network. It is a texting tool designed to establish stronger lines of communication among teachers, students, and their parents.
The same way Edmodo replaced Facebook at educational institutions, Remind tries to accomplish the same but replacing WhatsApp within the field of education with mobile phones.
“If we can find a way to engage parents in the classroom two to three times a week, vs. one to two times a year, and if we can make teachers better by making them more efficient, we can have an enormous impact,” says Brett Kopf, Remind’s 27-year-old chief executive officer.
Kopf grew up with dyslexia and other learning disabilities and initially designed Remind to help people facing similar challenges. But then, Brett and David Kopf (his brother) had better luck after joining Imagine K12.
Together in 2011, they decided to focus more on communication and asked 200 teachers what they would want from a classroom application. The consistent answer was: to get parents more involved.
Remind is now looking for new users at Spain, Mexico and Argentina by working with the Spanish editorial Santillana, in order to create a pilot app for teachers in Spain and Latin-American countries.
But let’s see what Remind can really do! Firstof all, it is free; one can download it from Apple Store or Play Store. Teachers can update homework assignments, send photos, transmit short surveys and recordvoice messages. And above all, it is not invasive; you do not need phonenumbers, so it would not generate conflicts with the students’ families.
Moreover, the teacher has control over the conversation: when to initiate andfinish the talks.
Last
year, “Time Magazine” presented an article talking about the new “Apple Watch” just
released on the market. In the article, it was explained how technology itself tries to colonize our bodies. Later, another topic was how technology affects people in their everyday
life and the problems that carrying a Smartphone provokes, for example,
lack of attention to the real world, working hours, among others.
You may wonder by now what this has to do with education. Well it is easy, almost everything! Why? Simply because, the same situations mentioned in the article, happen
in our classroom with our students. Teenagers, adolescents and even kids are connected
all the time, to the point that they do not pay enough attention to what is happening
around them, or their own thoughts or others’ opinions that are in the same
room. What they really think about is “what is happening on Twitter? Or Facebook?
Or Instagram?” As the article in Time’s magazine said “they are never off line”.
So what can we do about that? Take every advantage as we can and work with
technology as a useful tool inside and outside the classroom. That is what ECO II and our Blog are about!